Interactive Print

Augmented Reality (AR) provides opportunities for highly engaged and immersive knowledge-scapes. The projects below were developed as part of the Designing for Augmented Reality coursework and exemplify concepts associated with the mixed (extended) reality interface.

FRERE-NETRE (AR)
The project was developed by Anthony Samaha NJIT’16 and Anthony Morrello NJIT’16 using Unity3D and Vuforia environments. This project was one of the case studies discussed during the ACM SIGGRAPH Asia 2017 Symposium on Education Workshop. Workshop abstract.

AR app user interface and navigation tree

The project used a design poster (presentation) as a base navigation map for interactions with the virtual content. With this AR app audience is able to (1) access and manipulate 3D detail models, (2) control the layering and visibility of the construction detail data, and (3) interact with simulation infographics showing building environmental performance. This information is contextualize through image targets (computer vision) and NFC technologies.

The app allows not only for accessing non-printable information but also for real-time feedback and commenting of design. It was intended as a feedback design platform.

App initialization

Triggering 3D model interactions with image targets

 

Solar App (AR)

Solar App interface

The following project extends a conventional sky atlas book into interactive experience, building on the tradition of children pop-up books. Project developer by Jeremy Borghi and George Sami.

Sky Atlas page spread for Solar AR App

Sky Atlas poster for Solar AR App

 

Technical Notes
A class/workshop tutorial showing how to set up an AR environment with Unity3D and Vuforia can be accessed with this link