Gaming for Health

Video game environments designed and developed as a form of physical therapy for stroke patients.

Student Developer: Amanda Cronce, NJIT’15
Instructor: Andrzej Zarzycki, NJIT
Biomedical Engineering Adviser: Sergei Adamovich, NJIT

A short video post describing the concept behind the haptic glove.

Leap Motion Haptic Therapy Glove
As part of her computer-human interaction senior project at the College of Architecture and Design, NJIT, Amanda Cronce developed a haptic glove with a series of video games. The project focused on the development of the home therapy tool for stroke therapy patients. Initially, Amanda explored a number of scenarios utilizing the Kinect sensor to capture body movements with Arduino-based microcontrollers to integrate finger movement sensing. In the second part of the project, she decided in using the Leap Motion sensor to capture finger movements and Arduino/Uniduino microcontroller to connect the hapic glove to Unity3D game engine software. Additionally,  Arduino/Uniduino provided framework for haptic feedback with vibrators embedded into the glove.


Haptic glove prototype with vibration feedback


Leap sensor, main sensor for patient finger movement tracking.

Additional Links:
Extended video of the project by Amanda Cronce