Video game environments designed and developed as a form of physical therapy for stroke patients.
Student Developer: Amanda Cronce, NJIT’15
Instructor: Andrzej Zarzycki, NJIT
Biomedical Engineering Adviser: Sergei Adamovich, NJIT
A short video post describing the concept behind the haptic glove.
Leap Motion Haptic Therapy Glove
As part of her computer-human interaction senior project at the College of Architecture and Design, NJIT, Amanda Cronce developed a haptic glove with a series of video games. The project focused on the development of the home therapy tool for stroke therapy patients. Initially, Amanda explored a number of scenarios utilizing the Kinect sensor to capture body movements with Arduino-based microcontrollers to integrate finger movement sensing. In the second part of the project, she decided in using the Leap Motion sensor to capture finger movements and Arduino/Uniduino microcontroller to connect the hapic glove to Unity3D game engine software. Additionally, Arduino/Uniduino provided framework for haptic feedback with vibrators embedded into the glove.
Haptic glove prototype with vibration feedback
Leap sensor, main sensor for patient finger movement tracking.
Extended video of the project by Amanda Cronce