This course is an in-depth exploration of 3D character design, modeling, and animation for video games and cinematographic production.
The class focuses on conceptual and technical/production topics for character design. During the conceptual part, students study relevant precedents from illustration, gaming, and video animation disciplines as well as theatrical and cinematographic choreography, including fashion designers and make-up artists. In addition, the course covers different modes of representation (realistic, stylized) and their appropriateness for various types of productions.
3D character designed by Amos Dudley, NJIT’2016
Close-up of a joint by Amos Dudley, NJIT’2016
Project by Danielle Archibold, NJIT’2018 (below)
Project by Harry She, NJIT’2018
Project by Heetae Bae, NJIT’2015
Project by Ryan Sokoloski, NJIT’2016
Ryan Sokoloski
Project by Mark Sana, NJIT’2016 (above)
Project by Ian Yunis, NJIT’2018 (below)